
Russian Railroads999 Games · 2013
Russian Railroads adalah board game industry / manufacturing untuk 2–4 pemain, 120 menit, usia 13 tahun ke atas. Tingkat kesulitannya sedang. Belum ada yang jual di Reroll. Pasang iklan cari (WTB) dan penjual bisa lihat.
| Jumlah pemain | 2–4 |
|---|---|
| Durasi | 120 menit |
| Usia minimum | 13+ |
| Tingkat kesulitan | sedang |
| Tahun rilis | 2013 |
| Penerbit | 999 Games, Asterion Press, Bard Centrum Gier, Devir, Filosofia Éditions, Hans im Glück, Hobby World, MINDOK, Z-Man Games |
| Desainer | Helmut Ohley, Leonhard "Lonny" Orgler |
| Kategori | Industry / Manufacturing, Trains |
| Mekanik | end game bonuses, tech trees / tech tracks, turn order: claim action, worker placement |
| Ketergantungan bahasa | no_text |
In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.
The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition.
There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?
Game Summary Each player has their own board, with space for factories, and 3 rail tracks (to 3 different cities). On each track, use a track token to mark the progression of your rails (different colored marker for each type or rail). Some interesting twists:
The central board has (almost) all the locations for placing workers. Each location requires 1-3 workers (of one player; played all together). Players, who start the game with 5 workers (or 6 workers, in 2-3 player games), will take turns using a location. These provide a variety of abilities, for example:
Each round ends when all players have passed on placing/using workers. Then, score VP for each track and factory line. On each track line, only spaces as far down the track as the loco level will score. Each track type scores VP for every space from its track head back to where the next color of track starts. Track types built earlier (e.g. black) score less/space than later tracks (e.g., white). On each factory line the position of the purple industry marker(s) show how many VP are scored.
After 7 rounds (or 6 rounds, in 2-3 player games), the game ends; most VP wins!