
AntsCapstone Games · 2025
Ants adalah board game animals untuk 2–4 pemain, 90 menit, usia 13 tahun ke atas. Tingkat kesulitannya agak berat. Belum ada yang jual di Reroll. Pasang iklan cari (WTB) dan penjual bisa lihat.
| Jumlah pemain | 2–4 |
|---|---|
| Durasi | 90 menit |
| Usia minimum | 13+ |
| Tingkat kesulitan | agak berat |
| Tahun rilis | 2025 |
| Penerbit | Capstone Games, Cranio Creations, Delta Vision Publishing, DSV Games, Game Harbor, HIT Games, Intrafin Games, Maldito Games, PD-Verlag, Portal Games, TLAMA games |
| Desainer | Andrea Robbiani, Renato Ciervo |
| Kategori | Animals, Civilization, Exploration |
| Mekanik | end game bonuses, hand management, hexagon grid, income, open drafting, roles with asymmetric information, variable set-up, worker placement, different worker types |
| Ketergantungan bahasa | no_text |
ANTS is a deep strategy game that focuses on worker management and territorial expansion. Each player begins with one of multiple unique Queen tiles, which will heavily influence your strategy and interaction with the game's interconnected systems. Throughout the game, you will guide your ant colony through cycles of growth, exploration, and conquest to establish dominance over the garden ecosystem.
On your turn, you perform one of six main actions (Dig, Explore, Gather, Incubate, Play Cards, or Defeat Enemies), and you can take free actions to optimize your colony's efficiency.
When you perform a main action, you spend specialized ants from your colony to determine the action's strength. The number of ants you commit (1 to 4) directly influences the power and impact of your chosen action: expand your nest by placing room tiles strategically, explore hexagonal territories to reveal resources and enemies, or position gatherer ants to form continuous supply networks across the garden.
The heart of the game revolves around your colony's life cycle management. Your incubation board tracks three vital phases (eggs, larvae, and ants) each containing three specializations: diggers, explorers, and gatherers. Wild ants serve as valuable wildcards that can fulfill any specialization need. When you incubate, you complete enterprises, trigger production effects, feed your larvae with food cubes, and advance the life cycle.
An important part of the game is managing your nest's architectural growth. Room tiles must be placed strategically to complete entire nest areas, immediately rewarding you with precious stars, one of the primary victory point sources. The garden map becomes a dynamic battlefield where your exploration reveals enemy tiles and resources, while gatherer ants create supply chains that automatically collect resources and emit pheromones when hexes are depleted.
Multiple victory paths ensure diverse strategies remain viable: architectural mastery, territorial control, demographic growth, or tactical card play and enemy conquest.
Lead your colony to victory. For the colony!
—description from the publisher